Shooting mechanics are so common that it's hard to think of a first-person game without some variation present, and Hero Born is no different. In this section, we'll talk about how to instantiate GameObjects from prefabs while the game is running, and use the skills we've learned to propel them forward using Unity physics.
You've created objects in previous chapters using class constructors; instantiating objects in Unity is a little different, which you'll learn about in the following section.