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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Introducing enumerations 

By definition, an enumeration type is a set, or collection, of named constants that belong to the same variable. These are useful when you want a collection of different values, but with the added benefit of them all being of the same parent type.

It's easier to show rather than tell with enumerations, so let's take a look at their syntax in the following code snippet:

enum PlayerAction { Attack, Defend, Flee };

Let's break down how this works, as follows:

  • The enum keyword declares the type followed by the variable name.
  • The different values an enum can have are written inside curly brackets, separated by a comma (except for the last item).
  • The enum has to end with a semicolon, just like all other data types we've worked with.

To declare an enumeration variable, we use the following syntax:

PlayerAction currentAction = PlayerAction.Defend;

Again, we can break this down, as follows:

  • The type is set as PlayerAction.
  • The variable...
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