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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

Class inheritance

You use inheritance when you want to create a new, more functional class of code, based on some existing class of code. Inheritance is a tricky topic to cover. Let's start with the concept of a derived class (or subclass).

Derived classes

The most natural way to consider inheritance is by analogy with the animal kingdom. The classification of living things is shown in the following screenshot:

Derived classes

What this diagram means is that Dog, Cat, Horse , and Human are all Mammals. What that means is that dog, cat, horse, and human all share some common characteristics, such as having common organs (brain with neocortex, lungs, liver, and uterus in females), while being completely different in other regard. How each walks is different. How each talks is also different.

What does that mean if you were coding creatures? You would only have to program the common functionality once. Then, you would implement the code for the different parts specifically for each of the dog, cat, horse...

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