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Learning C++ by creating games with UE4

You're reading from   Learning C++ by creating games with UE4 Learn C++ programming with a fun, real-world application that allows you to create your own games!

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781784396572
Length 342 pages
Edition 1st Edition
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Author (1):
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William Sherif William Sherif
Author Profile Icon William Sherif
William Sherif
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Table of Contents (14) Chapters Close

Preface 1. Coding with C++ FREE CHAPTER 2. Variables and Memory 3. If, Else, and Switch 4. Looping 5. Functions and Macros 6. Objects, Classes, and Inheritance 7. Dynamic Memory Allocation 8. Actors and Pawns 9. Templates and Commonly Used Containers 10. Inventory System and Pickup Items 11. Monsters 12. Spell Book Index

An example of a <cmath> library function – sqrt()

Now, let's talk about a more practical example and relate it to the pizza example.

There is a function in the <cmath> library called the sqrt() function. Let me quickly illustrate its use, as shown in the following code:

#include <iostream>
#include <cmath>
using namespace std;
int main()
{
  double rootOf5 = sqrt( 5 ); // function call to the sqrt  function
  cout << rootOf5  << endl;
}

So, sqrt() can find the mathematical square root of any number given to it.

Do you know how to find the square root of a tough number such as 5? It's not simple. A clever soul sat down and wrote a function that can find the square roots of all types of numbers. Do you have to understand the math behind how the square root of 5 is found to use the sqrt(5) function call? Heck, no! So, just as the waiter didn't have to understand how to cook a pizza in order to get a pizza as the result, the caller of a...

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