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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Lists, Arrays, and Dictionaries

In previous chapters, you learned how to declare and use a single variable and its type. Now it's time for something more complex. As you know, we can store a value in a variable. But we can also store more than one value in a single variable. In this chapter, we will be talking about special types of variables that allow us to store many values at once.

In this chapter, we will cover the following topics:

  • What arrays are and why it is good to use them
  • Storing data in an array
  • Retrieving data from an array
  • Lists are powerful, using collections
  • List or ArrayList
  • An introduction to Dictionaries
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