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Learn OpenGL

You're reading from   Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789340365
Length 208 pages
Edition 1st Edition
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Author (1):
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Frahaan Hussain Frahaan Hussain
Author Profile Icon Frahaan Hussain
Frahaan Hussain
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Drawing Shapes and Applying Textures

The previous chapter was all about setting up our project to use different types of libraries, such as GLFW, GLEW, SMFL, and SDL. In this chapter, we'll go beyond the setup part and learn to implement some really cool OpenGL stuff. We'll learn about shaders and how to use them to create various shapes. Then, we'll move on to learn how to create a separate shader file and reference that in our code. We'll also discuss how to apply different textures to shapes using the SOIL library.

In this chapter, we'll cover the following topics in detail:

  • Learning to draw a triangle using a shader
  • Creating a separate shader file and referencing it in the main code
  • Drawing a rectangle and applying textures to it using the SOIL library

This chapter will initiate you into OpenGL coding and you'll learn a lot of concepts related...

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