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Kanban in 30 Days

You're reading from   Kanban in 30 Days Modern and efficient organization that delivers results

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783000906
Length 106 pages
Edition 1st Edition
Concepts
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Author (1):
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Tomas & Jannika Bjorkholm Tomas & Jannika Bjorkholm
Author Profile Icon Tomas & Jannika Bjorkholm
Tomas & Jannika Bjorkholm
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Toc

Table of Contents (13) Chapters Close

Kanban in 30 Days
Credits
About the Authors
About the Reviewer
Preface
1. Days 1-2 – Understanding Kanban, Lean, and Agile 2. Days 3-5 – Getting to Know Your System FREE CHAPTER 3. Days 8-9 – Visualizing Your Process and Creating Your Initial Kanban Board 4. Days 10-11 – Setting the Limits 5. Day 12 – Choosing the Roles and Meetings You Need 6. Day 15 – First Day Running Kanban 7. Days 16-29 – Improving Your Process 8. Day 30 – Release Planning

Adding limits


The limits are that a player is only allowed to move sticks that make the buffer to the next player less or equal to the limit.

Since the limit is six sticks, it means that you can only have one to six sticks in a buffer (between two people) after everybody has done their move. How much the player (Dev) can move depends on what the dice shows (D3), how many sticks there are in the buffer before (B3), and how much room there is in the buffer after, after the player downstream has moved (X4).

The mathematical explanation of how much the Dev person can move. Before this round, B4 contained 5 sticks (1 left to the limit of 6). Two of them are moved by the tester, which gives 3 for the developer to move.

In the preceding example, the Dev person can only move three sticks, even when the dice is showing six eyes. One stick because the size of the buffer, before the move, was only five while the limit is six (6-5=1). Two more sticks can be moved because the player downstream will move...

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