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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Chapter 5. Putting Things into Perspective

We will now see how to render another very popular kind of effect: the top-down perspective (also known as overhead perspective). There are a wide variety of games that can be created using this technique:

  • Hack and slash like Gauntlet

  • Shoot 'em up like Alien Breed

  • RPG like Zelda or Chrono Trigger

  • Simulation like Simcity

  • War game like Civilization or Warcraft

These games use what is called an orthogonal projection. This can be easily rendered using a simple tile map like the one we implemented in the last chapter. In this chapter, we will make an RPG that will look like The Legend of Zelda: A Link to the Past on Super Nintendo.

We will use the graphical assets from BrowserQuest (http://browserquest.mozilla.org), a very cool open source game developed by Mozilla to demonstrate the capability of modern browsers. You can see it in the following screenshot:

In this chapter we will cover the following topics:

  • Tile map optimization

  • Sprite-level occlusion

  • Advanced...

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