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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

HTML fragments


Here we will look at some small optimizations in the code that creates the sprites. As this function is called only eight times in our entire game and only during the initialization phase, it's not very important that it's fast in this case. However, there are many situations where you need to create lots of sprites during the game, for example, when shooting lasers in a shoot-'em-up when creating levels of a platformer or the maps of an RPG.

This technique avoids parsing the HTML code (that describes a sprite) each time that you add one to the game. It uses what's called an HTML fragment, which is a kind of a severed branch from the usual HTML tree of nodes.

jQuery offers a very simple way to generate such a fragment:

var fragment = $("<div>fragment</div>");

In this example, the variable fragment will hold the HTML element in memory until we need to use it. It is not automatically added to the document. If you want to add it later you can simply write:

$("#myDiv"...
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