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Java Coding Problems

You're reading from   Java Coding Problems Become an expert Java programmer by solving over 250 brand-new, modern, real-world problems

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781837633944
Length 798 pages
Edition 2nd Edition
Languages
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Author (1):
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Anghel Leonard Anghel Leonard
Author Profile Icon Anghel Leonard
Anghel Leonard
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Toc

Table of Contents (16) Chapters Close

Preface 1. Text Blocks, Locales, Numbers, and Math 2. Objects, Immutability, Switch Expressions, and Pattern Matching FREE CHAPTER 3. Working with Date and Time 4. Records and Record Patterns 5. Arrays, Collections, and Data Structures 6. Java I/O: Context-Specific Deserialization Filters 7. Foreign (Function) Memory API 8. Sealed and Hidden Classes 9. Functional Style Programming – Extending APIs 10. Concurrency – Virtual Threads and Structured Concurrency 11. Concurrency ‒ Virtual Threads and Structured Concurrency: Diving Deeper 12. Garbage Collectors and Dynamic CDS Archives 13. Socket API and Simple Web Server 14. Other Books You May Enjoy
15. Index

220. Introducing a scope object (StructuredTaskScope)

So far, we have covered a bunch of problems that use virtual threads directly or indirectly via an ExecutorService. We already know that virtual threads are cheap to create and block and that an application can run millions of them. We don’t need to reuse them, pool them, or do any fancy stuff. Use and throw is the proper and recommended way to deal with virtual threads. This means that virtual threads are very useful for expressing and writing asynchronous code, which is commonly based on a lot of threads that are capable of blocking/unblocking several times in a short period. On the other hand, we know that OS threads are expensive to create, very expensive to block, and are not easy to put into an asynchronous context.

Before virtual threads (so for many, many years), we had to manage the life cycle of OS threads via an ExecutorService/Executor, and we could write asynchronous (or reactive) code via callbacks (you...

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