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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Summary


In this chapter, we learned about the particle effect and shaders in detail. We discussed about the SKEmitterNode object and the SKShader object, and how we can implement them in our Platformer game. We have also discussed about adding OpenGL ES code in our Sprite Kit project and how we can utilize shaders in our game. Now, our Platformer game has a particle effect when the player collides with the block, and the shader scene is a separate screen to display shader effects.

In the next chapter, we will add levels in our game, which will further enhance the gameplay experience for the user and help them understand the game concepts in more detail. We will also add a pause button that will pause the game when required.

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