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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Chapter 4. The Adventure Begins

In this chapter, we will create a fun little action adventure game that will build upon our foundational knowledge. We will start with an animated player character that can navigate the world and has a short range melee attack. The game world will consist of multiple rooms, and the player will be able to move from one room to another while keeping all their stats. We will place all the code for the player controls and deal with wall collision in a single script to create a more efficient project.

As can be seen in the next screenshot, the theme of this game is the horrors of high school, and there will be three enemies in the world with basic artificial intelligence: a Ghost Librarian, a Brawl, and a Coach. The Ghost Librarian will appear if the player approaches its resting place and will chase the player until it gets too far away, and then return to where it came from. The Brawl will wander through the room on a path, and if it spots the player, it will...

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