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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Releasing a game on your own site


In order for people to play the game, we need to get it up onto a website, preferably your own. This means we are going to need to find a place to host the website, export a final build of the game, and of course utilize an FTP program so that we can upload the game.

Creating the application

All throughout the book we have been testing and playing our games using GameMaker: Studio's built-in server emulator. It allows us to see how the game will perform as if it were on an actual website, but it is only accessible to the computer we are developing on. To upload the game to a website, we will need to build all the files into the proper HTML5 format.

  1. Open the Tower Toppling game that we have been working on, if it isn't already open.

  2. Before we create the final build, we should look at some of the options available. Navigate to Resources | Change Global Game Settings, and then go to the HTML5 tab.

In the General subtab there are four sections of options as can be...

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