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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Adding risk and reward to destruction


So far there has been very little risk or reward in the game at all. We have added a Shop to the game where we can purchase items, but we are not yet able to earn any cash. We can use as much equipment as we want, as long as it is in our inventory, which means that there is no need for strategy. We need to add a Game Over Screen, if the player ever runs out of money or completes all the levels. We also need a Score Screen as currently the player has no idea how well they did so we will want to show that as well. It's time to add these features starting with rewarding the player points:

  1. We will start with the Game Over screen. Create a new Room called GameOver and apply bg_MainMenu as its background.

  2. Create a new Object, obj_GameOver, with no Sprite attached.

  3. Upon creation we will create a variable that will contain the game over message and we will set an alarm for five seconds, which we will use to restart the game. Create a new Script, scr_GameOver_Create...

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