AR and testing
AR has a lot in common with VR, starting with development systems. Therefore, the testing of the two platforms is very similar. However, AR simplifies anything in relation to the hardware that VR provides. Therefore, with AR, motion sickness does not happen as frequently, as users can naturally be more aware of their surroundings. However, there are occasions in which they are not, such as when they are looking at their phone instead of their path, which could be hard for us to avoid, although we could provide the users with warnings to remind them to be aware of their surrounding and to not use the application if it is unsafe to do so.
On the other hand, objects that cannot be interacted with could be a common issue in both AR and VR; for example, if the object appears inside a physical object or in a place that is unreachable (such as in the middle of a swimming pool, a road, or if it is too high for the user to reach).
Another thing AR has in common with VR...