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Hands-On Vision and Behavior for Self-Driving Cars

You're reading from   Hands-On Vision and Behavior for Self-Driving Cars Explore visual perception, lane detection, and object classification with Python 3 and OpenCV 4

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781800203587
Length 374 pages
Edition 1st Edition
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Authors (2):
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Krishtof Korda Krishtof Korda
Author Profile Icon Krishtof Korda
Krishtof Korda
Luca Venturi Luca Venturi
Author Profile Icon Luca Venturi
Luca Venturi
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Toc

Table of Contents (17) Chapters Close

Preface 1. Section 1: OpenCV and Sensors and Signals
2. Chapter 1: OpenCV Basics and Camera Calibration FREE CHAPTER 3. Chapter 2: Understanding and Working with Signals 4. Chapter 3: Lane Detection 5. Section 2: Improving How the Self-Driving Car Works with Deep Learning and Neural Networks
6. Chapter 4: Deep Learning with Neural Networks 7. Chapter 5: Deep Learning Workflow 8. Chapter 6: Improving Your Neural Network 9. Chapter 7: Detecting Pedestrians and Traffic Lights 10. Chapter 8: Behavioral Cloning 11. Chapter 9: Semantic Segmentation 12. Section 3: Mapping and Controls
13. Chapter 10: Steering, Throttle, and Brake Control 14. Chapter 11: Mapping Our Environments 15. Assessments 16. Other Books You May Enjoy

Rolling average

The main result of our detection is the three values of the polynomial fit, for each lane. Following the same principle of the previous section, we can deduce that they cannot change much between frames, so we could consider the average of some of the previous frames, to reduce noise.

There is a technique called the exponentially weighted moving average (or rolling average), which can be used to easily compute an approximate average on some of the last values of a stream of values.

Given beta, a parameter greater than zero and typically close to one, the moving average can be computed like this:

moving_average = beta * prev_average + (1-beta)*new_value

As an indication, the number of frames that most affect the average is given by the following:

1 / (1 - beta)

So, beta = 0.9 would average 10 frames, and beta = 0.95 would average 20 frames.

This concludes the chapter. I invite you to check the full code on GitHub and to play around with it. You can...

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