Chapter 8: Lighting Using the Universal Render Pipeline
Lighting is a complex topic and there are several possible ways to handle it, with each one having its pros and cons. In order to get the best possible quality with the best performance, you need to know exactly how your renderer handles it, and that is exactly what we are going to learn in this chapter. We will discuss how lighting is handled in Unity's Universal Render Pipeline (URP), as well as how to properly configure it to adapt our scene's mood with proper lighting effects.
In this chapter, we will examine the following lighting concepts:
- Applying lighting
- Applying shadows
- Optimizing lighting
At the end of the chapter, we will have properly used the different Unity Illumination systems, such as Direct Lights and Lightmapping to reflect a cloudy and rainy night.