Summary
In this chapter, we discussed how to import and integrate sounds while considering their memory impact and applied effects to generate different scenarios. Sound is a big part of achieving the desired game experience, so you should take the time to get it right.
Now that we have covered almost all the vital aesthetic aspects of our game, in the next chapter, we will create another form of visual communication: the user interface (UI). We will create a UI that will display the player's current score, bullets, life, and lots more.