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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Optimistic locking

We saw before that locks can sometimes be replaced with interlocked operations and we also used such operations to implement custom-made locking. Interlocked operations are also the basis for the optimistic locking pattern, which can be used to implement changes in shared data without using a classical locking mechanism.

Optimistic locking works when a chance of conflict between threads is very low. Like a database transaction mechanism, optimistic locking assumes that there will be no problem and applies required modifications on its own copy of the data (creates a new object, for example). In the second step, optimistic locking tries to commit the change. With one atomic step (usually implemented with an interlocked instruction), the current state is replaced with a new value.

This atomic replacement can, however, fail (if the state was modified by another...

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