This first project will guide you through making your first Godot Engine project. You will learn how the Godot editor works, how to structure a project, and how to build a small 2D game.
Why 2D? In a nutshell, 3D games are much more complex than 2D ones, while many of the underlying game engine features you'll need to know are the same. You should stick to 2D until you have a good understanding of Godot's game development process. At that point, the jump to 3D will be much easier. You'll get an introduction to 3D in this book's fifth and final project.
Important—don't skip this chapter, even if you aren't a complete newcomer to game development. While you may already understand many of the underlying concepts, this project will introduce a number of fundamental Godot features and design paradigms that you'll need to know going...