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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Summary

This chapter introduced you to 3D development. One of Godot’s great strengths is that the same tools and workflow are used in both 2D and 3D. Everything you learned about the process of creating scenes, instancing, and using signals works in the same way. For example, an interface you build with control nodes for a 2D game can be dropped into a 3D game and will work just the same.

In this chapter, you learned how to navigate the 3D editor to view and place nodes using gizmos. You learned about meshes and how to quickly make your own objects using Godot’s primitives. You used GridMap to lay out your minigolf course. You learned about using cameras, lighting, and the world environment to design how your game will appear on the screen. Finally, you got a taste of using PBR rendering via Godot’s SpatialMaterial resource.

In the next project, you’ll continue working in 3D and extend your understanding of transforms and meshes.

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