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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Collectible items

Before you start making the level, you need to create some items that the player can collect, since those will be part of the level as well. The assets/sprites folder contains sprite sheets for two types of collectibles: cherries and gems.

Rather than make a separate scene for each type of item, you can use a single scene and swap out the texture property in the script. Both objects have the same behavior: animating in place and disappearing when collected by the player. You can also add a tween effect for the collection (see Chapter 2).

Scene setup

Start the new scene with Area2D and name it Item. Save the scene in a new items folder.

An area is a good choice for these objects because you want to detect when the player contacts them, but you don’t need a collision response from them. In the Inspector, set Collision/Layer to collectibles (layer 4) and Collision/Mask to player (layer 2). This will ensure that only the Player node will be able to...

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