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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Template design pattern


The Template pattern is one of those widely used patterns that are incredibly useful, especially when writing libraries and frameworks. The idea is to provide a user some way to execute code within an algorithm.

In this section, we will see how to write idiomatic Go Template patterns and see some Go source code where it's wisely used. We will write an algorithm of three steps where the second step is delegated to the user while the first and third aren't. The first and third steps on the algorithm represent the template.

Description

While with the Strategy pattern we were encapsulating algorithm implementation in different strategies, with the Template pattern we will try to achieve something similar but with just part of the algorithm.

The Template design pattern lets the user write a part of an algorithm while the rest is executed by the abstraction. This is common when creating libraries to ease in some complex task or when reusability of some algorithm is compromised...

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