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Gideros Mobile Game Development

You're reading from   Gideros Mobile Game Development With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Length 154 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Arturs Sosins Arturs Sosins
Author Profile Icon Arturs Sosins
Arturs Sosins
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Toc

Table of Contents (12) Chapters Close

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment FREE CHAPTER 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Chapter 3. Implementing Game Logic

We have set up our Gideros project just the way we need, using all the needed features from automatic scaling and proper logical dimensions to setting up the scene manager and creating couple of simple scenes.

Now is the time to jump into a little more complicated logic where we will manage multiple levels and packs of our game, as well as implement the game logic itself.

These are the topics we'll be covering in this chapter:

  • Creating the scene for the main game logic

  • Learning to use physics in Gideros

  • Using Gideros OOP to manage different kinds of game objects

  • Manipulating multiple levels and level definitions

  • Creating scenes for choosing packs/modes and levels

  • Managing game progression by unlocking new levels

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