In this chapter, we explored game engines and looked at four different game engines to support our foundational knowledge about game engines. We also looked at the history of Unity and how it evolved from one release to the next. In addition, we discovered Unity's key capabilities and features. Unity's system requirements for developing Unity games was covered, as were the system requirements for running them. Finally, we downloaded and installed Unity.
In Chapter 2, The Unity Interface, we will provide details on the Unity Editor's User Interface. You will learn about the various views, windows, layouts, and transform tools.