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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Importing the game character


We will use a custom third-person character controller for our Cucumber Beetle game. First, we should make sure there are no conflicting assets in your game project. Let's start by launching Unity and opening your game project based on the work you did in Chapter 6, Creating and Importing 3D Objects for our Game. Alternatively, you can load theStarting-Chapter-07 Unity project available from the publisher's companion site. Once your project is loaded in Unity, delete any of the following listed items from the Hierarchy panel:

  • Camera (you will retain the main camera you first explored in Chapter 5, Lights, Cameras, and Shadows)
  • ThirdPersonController

Once the unnecessary assets are deleted, your Hierarchy panel should contain only the assets listed in the following Hierarchy panel screenshot:

You are now ready to import the asset package for our game's player character, the Cucumber Man. Go through the following steps to import the package:

  1. Download the CucumberMan_Controller...
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