Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Generative AI with Python and TensorFlow 2

You're reading from   Generative AI with Python and TensorFlow 2 Create images, text, and music with VAEs, GANs, LSTMs, Transformer models

Arrow left icon
Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781800200883
Length 488 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Raghav Bali Raghav Bali
Author Profile Icon Raghav Bali
Raghav Bali
Joseph Babcock Joseph Babcock
Author Profile Icon Joseph Babcock
Joseph Babcock
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. An Introduction to Generative AI: "Drawing" Data from Models 2. Setting Up a TensorFlow Lab FREE CHAPTER 3. Building Blocks of Deep Neural Networks 4. Teaching Networks to Generate Digits 5. Painting Pictures with Neural Networks Using VAEs 6. Image Generation with GANs 7. Style Transfer with GANs 8. Deepfakes with GANs 9. The Rise of Methods for Text Generation 10. NLP 2.0: Using Transformers to Generate Text 11. Composing Music with Generative Models 12. Play Video Games with Generative AI: GAIL 13. Emerging Applications in Generative AI 14. Other Books You May Enjoy
15. Index

Play Video Games with Generative AI: GAIL

In the preceding chapters, we have seen how we can use generative AI to produce both simple (restricted Boltzmann machines) and sophisticated (variational autoencoders, generative adversarial models) images, musical notes (MuseGAN), and novel text (BERT, GPT-3).

In all these prior examples, we have focused on generating complex data using deep neural networks. However, neural networks can also be used to learn rules for how an entity (such as a video game character or a vehicle) should respond to an environment to optimize a reward; as we will describe in this chapter, this field is known as reinforcement learning (RL). While RL is not intrinsically tied to either deep learning or generative AI, the union of these fields has created a powerful set of techniques for optimizing complex behavioral functions.

In this chapter, we will show you how to apply GANs to learn optimal policies for different figures to navigate within...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime