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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Toc

Sprite animation

In this section, we will teach you how to animate your sprites as opposed to giving them single subimages for each state that they could be in. This is a very simple concept, so let's dive right in.

For this section, you might want to use an external program for your sprite editing so that you can easily draw different frames of animation for a single state with ease. Most external editors will allow you to (in some way) see the previous frame when editing the next one so that you have a frame of reference. A very good image editor we've found and used (although it is intended mainly for pixel art) is Aseprite, which is at http://www.aseprite.org. You could consider it both free and paid, and both versions are the same. For $10, you get a prebuilt program with everything ready, but you can also build the source from Aseprite's official GitHub repository. If you want to build it, some guides are available.

With your image editor, create two different animations...

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