Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

Arrow left icon
Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Moving a character on a grid

As you may have guessed so far, a lot of games use grids for various purposes. We've seen moving objects around a grid with the mouse, but what you may not realize is that many games that use keys or a controller for movements also utilize grids. Classic role playing and action games, such as the original Legend of Zelda or Pokemon, keep the player on a grid in order to force players into specific positions or to facilitate the environment layout. Let's take a look at how to use a grid to move a player smoothly.

Getting ready

To begin, you'll need four sprites and an object called obj_player. Each sprite will represent a direction of travel: right, left, up, and down. If your character is symmetrical, you can simply flip one sprite horizontally. Make sure that you use a descriptive naming convention for your sprites; I chose spr_player_move_right, and so on. Assign one of these sprites to the object itself to begin with and you're ready to...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime