Summary
This chapter introduces three ready-made render pipelines to choose from in Unity, namely the legacy built-in render pipeline and two pre-made render pipelines based on the Scriptable Render Pipeline – the Universal Render Pipeline and the High Definition Render Pipeline. At the same time, we also introduced some open source projects that use these render pipelines for you to learn and use.
Then, we discussed how to use the Universal Render Pipeline in Unity by first exploring a sample scene, and then we explained how to use the Universal Render Pipeline Asset to configure your render pipeline and the Volume framework to apply post-processing effects to your game.
We also introduced the concept of shaders and materials, demonstrated how to upgrade a built-in material to Universal Render Pipeline material, and explored how to create a custom shader that can be used in the Universal Render Pipeline.
Finally, we explored how to use Unity's Frame Debugger tool...