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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Technical requirements

The technical requirements are largely unchanged from the previous chapters. You will need the sound assets from the sound directory in the assets download at https://github.com/PacktPublishing/Game-Development-with-Rust-and-WebAssembly/wiki/Assets.

All sounds are from open sound collections and are used with permission. See the sounds/credits.txt file for more information. The code for this chapter is available at https://github.com/PacktPublishing/Game-Development-with-Rust-and-WebAssembly/tree/chapter_7.

Check out the following video to see the Code in Action: https://bit.ly/3JUdA2R

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