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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

ToDo App - Leveraging the BLoC Pattern and Sembast

Designing the structure or architecture of an app is often one of the most important problems that developers need to solve when creating or upgrading an app, especially when the complexity and size of the project grows.

Each language has a 'favorite' pattern, such as model–view–controller (MVC), or model–view–viewmodel (MVVM). Flutter is no exception, and the pattern that Google developers are suggesting at this time is the BLoC (business logic components) pattern. There are many advantages of using BLoCs, and one of them is that they don't require any plugin, as they're already integrated into Flutter.

In previous chapters, you've seen the different ways to persist data in an app, such as SQFlite and the Firebase Firestore database. For this project, we'll introduce another...

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