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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Questions

At the end of each project, you'll find a few questions to help you remember and review the content covered in the chapter. Please try to answer the following questions and, when in doubt, have a look at the content in the chapter itself: you'll find all the answers there!

  1. Which child widget can you use inside a Stack to decide exactly its position relative to the borders of the Stack?
  2. What's the difference between the initState and build methods?
  3. How can you set the duration of an animation?
  4. How can you use a Mixin class in your own classes?
  5. What is a Ticker?
  6. What's the difference between an Animation and an AnimationController?
  7. How do you stop a running animation? And how do you free its resources?
  8. How can you generate a random number between 0 and 10?
  9. If you wanted to respond to a tap of the user over one of your widgets, for example, a container...
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