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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Checking the bat position

Now that we have the ball moving, and the bat responding to our gestures, we need to tell when the ball reaches the bottom of the screen without touching the bat. This is when we actually lose the game.

We need to modify the checkBorders() method. Here, we are dealing with the four borders of the screen: top, left, right, and bottom. The only change we need to make is for the bottom. It is here that we need to check whether the bat is in the correct position to make the ball bounce back up, or if the game needs to stop.

In the pong.dart file, edit the checkBorders() method, at the point where you check for Direction.down, as indicated here:

if (posY >= height - 50 - batHeight && vDir == Direction.down) {
//check if the bat is here, otherwise loose
if (posX >= (batPosition - 50) && posX <= (batPosition +
batWidth + 50...
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