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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Technical requirements

The technical requirements for this chapter are as follows:

Hardware (from https://docs.unity3d.com/2019.1/Documentation/Manual/system-requirements.html):

  • CPU: SSE2 instruction set support
  • GPU: Graphics card with DX10 (shader model 4.0) capabilities

Operating system:

  • Windows: 7 SP1+, 8, 10, and 64-bit versions only
  • macOS: 10.12+
  • Linux: Fixed at Ubuntu 16.04, 18.04, and CentOS 7

Software for Android development:

  • Java Development Kit (1.8.0 in this book)
  • Unity 3D (2019.1.2f1 in this book)
  • Android SDK (included in the Unity installation)
  • Microsoft Visual Studio Community 2017 (included in the Unity installation)

The resources and the code files for this chapter can be found here: https://github.com/PacktPublishing/Enterprise-Augmented-Reality-Projects/tree/master/Chapter02.

Although we will develop our Unity projects for Android devices, you can...
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