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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Learning about the materials

There are three kinds of materials available in the FMX 3D framework:

  • TColorMaterialSource: This is a simple solid color material.
  • TTextureMaterialSource: This enables the use of a bitmap as filling.
  • TLightMaterialSource: This implements a material (color- or texture-based), which is responsive with respect to the amount of light it is exposed to.

You can find the three aforementioned components in the component palette (in the Materials category). These are non-visual components you can add to your form and set up through the Object Inspector. Then, you can use them with 3D shapes or models by referencing them as values for the specific material-related properties of the object. For example, a TCube component has a Material property. A TText3D component has three different properties (MaterialSource, MaterialBackSource, and MaterialShaftSource) to let you diversify materials with respect to the sides of the 3D text object.

In this section...

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