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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

I2A on Atari Breakout

The training path of I2A is a bit complicated and includes a lot of code and several steps. To understand it better, let's start with a brief overview. In this example, we will implement the I2A architecture described in the paper [2], adopted to the Atari environments, and test it on the Breakout game. The overall goal is to check the training dynamics and the effect of imagination augmentation on the final policy.

Our example consists of three parts, which correspond to different steps in the training:

  1. The baseline advantage actor-critic (A2C) agent in Chapter22/01_a2c.py. The resulting policy is used for obtaining observations of the EM.
  2. The EM training in Chapter22/02_imag.py. It uses the model obtained on the previous step to train the EM in an unsupervised way. The result is the EM weights.
  3. The final I2A agent training in Chapter22/03_i2a.py. In this step, we use the EM from step 2 to train a full I2A agent, which combines the model...
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