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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

Optimality and God’s number

What makes the combinatorial optimization problem tricky is that we’re not looking for any solution; we’re in fact interested in the optimal solution of the problem. So, what is the difference? Right after the Rubik’s cube was invented, it was known how to reach the goal state (but it took Ernő Rubik about a month to figure out the first method of solving his own invention, which I expect was a frustrating experience). Nowadays, there are lots of different ways or schemes of cube solving: the beginner’s method (layer by layer), the method by Jessica Fridrich (very popular among speedcubers), and so on.

All of them vary by the number of moves to be taken. For example, a very simple beginner’s method requires about 100 rotations to solve the cube using just 57 sequences of rotations to be memorized. In contrast, the current world record in the speedcubing competition is solving the cube in 3...

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