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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

Categorical DQN

The last, and the most complicated, method in our DQN improvements toolbox is from the paper published by DeepMind in June 2017, called A distributional perspective on reinforcement learning [BDM17]. Although this paper is a few years old now, it remains highly relevant, and active research is still ongoing in this area. The book Distributional reinforcement learning was published in 2023, where the same authors describe the method in greater detail [BDR23].

In the paper, the authors questioned the fundamental pieces of Q-learning — Q-values — and tried to replace them with a more generic Q-value probability distribution. Let’s try to understand the idea. Both the Q-learning and value iteration methods work with the values of the actions or states represented as simple numbers and showing how much total reward we can achieve from a state, or an action and a state. However, is it practical to squeeze all future possible rewards into one...

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