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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On A practical and easy-to-follow guide to RL from Q-learning and DQNs to PPO and RLHF

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781835882702
Length 716 pages
Edition 3rd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Toc

Table of Contents (29) Chapters Close

Preface 1. Part 1 Introduction to RL FREE CHAPTER
2. What Is Reinforcement Learning? 3. OpenAI Gym API and Gymnasium 4. Deep Learning with PyTorch 5. The Cross-Entropy Method 6. Part 2 Value-based methods
7. Tabular Learning and the Bellman Equation 8. Deep Q-Networks 9. Higher-Level RL Libraries 10. DQN Extensions 11. Ways to Speed Up RL 12. Stocks Trading Using RL 13. Part 3 Policy-based methods
14. Policy Gradients 15. Actor-Critic Method: A2C and A3C 16. The TextWorld Environment 17. Web Navigation 18. Part 4 Advanced RL
19. Continous Action Space 20. Trust Region Methods 21. Black-Box Optimizations in RL 22. Advanced Exploration 23. Reinforcement Learning with Human Feedback 24. AlphaGo Zero and MuZero 25. RL in Discrete Optimization 26. Multi-Agent RL 27. Bibliography
28. Index

Connect 4 with MuZero

Now that we have discussed the method, let’s check its implementation and the results in Connect 4. The implementaton consists of several modules:

  • lib/muzero.py: Contains MCTS data structures and functions, neural networks, and batch generation logic

  • train-mu.py: The training loop, implementing self-play for episode generation, training, and periodic validation of the currently trained model versus the best model (the same as the AlphaGo Zero method)

  • play-mu.py: Performs a series of games between the list of models to get their rankings

Hyperparameters and MCTS tree nodes

Most MuZero hyperparameters are put in a separate dataclass to simplify passing them around the code:

@dataclass 
class MuZeroParams: 
    actions_count: int = game.GAME_COLS 
    max_moves: int = game.GAME_COLS * game.GAME_ROWS ...
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