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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods, with deep Q-networks, value iteration, policy gradients, TRPO, AlphaGo Zero and more

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788834247
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (21) Chapters Close

Preface 1. What is Reinforcement Learning? FREE CHAPTER 2. OpenAI Gym 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. DQN Extensions 8. Stocks Trading Using RL 9. Policy Gradients – An Alternative 10. The Actor-Critic Method 11. Asynchronous Advantage Actor-Critic 12. Chatbots Training with RL 13. Web Navigation 14. Continuous Action Space 15. Trust Regions – TRPO, PPO, and ACKTR 16. Black-Box Optimization in RL 17. Beyond Model-Free – Imagination 18. AlphaGo Zero Other Books You May Enjoy Index

Actor-critic

The next step in reducing the variance is making our baseline state-dependent (which, intuitively, is a good idea, as different states could have very different baselines). Indeed, to decide about the suitability of a particular action in some state, we're using the discounted total reward of the action. However, the total reward itself could be represented as a value of the state plus advantage of the action: Q(s, a) = V(s) + A(s, a). We've seen this in Chapter 7, DQN Extensions, when we discussed DQN modifications, particularly dueling DQN.

So, why can't we use V(s) as a baseline? In that case, the scale of our gradient will be just advantage A(s, a), showing how this taken action is better in respect to the average state's value. In fact, we can do this, and it is a very good idea for improving the PG method. The only problem here is: we don't know the value of the V(s) state to subtract it from the discounted total reward Q(s, a). To solve this,...

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