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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Using Track Events


A Track Event is a one-way signal that will allow you to further leverage the interconnectivity of Track View with other systems. In the case of Track Events, that system is Flow Graph, as you can send this signal to branch Flow graph logic from a Track View sequence.

Each sequence may have any arbitrary number of Track Events defined. These events can be called at any time from a Track Event Node. Each event may also carry with it a string value assigned to the key frame in the Track View editor. When a Track Event is triggered from the sequence, its corresponding output port in a special Flow graph node is activated, allowing you to branch Flow graph logic very easily.

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