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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Summary


In this chapter, we've finished our third and final game by adding grenades that throw enemies around and explode with a warping distortion effect. We first learned to create bouncing grenades using events to control the Physics behavior when colliding with regular sprites. This required manually checking for collisions, but another way to do this would be to add the Physics behavior to all objects that the Grenade is to collide with.

We then learned how to create an explosion flash similar to the muzzle flashes when bullets are fired. To complete the visual imagery, we went on to adding effects into the game such as distortions and warping sprites.

We explored how to move objects away from each other with events, before we finally discussed extending our game by adding additional levels, enemies, and effects.

Now that we've created our three games, we're ready to learn some additional features of Construct Classic that we haven't got to use yet and reflect on important things we've...

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