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Clojure Reactive Programming

You're reading from   Clojure Reactive Programming Design and implement highly reusable reactive applications by integrating different frameworks with Clojure

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781783986668
Length 232 pages
Edition 1st Edition
Languages
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Author (1):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
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Toc

Table of Contents (13) Chapters Close

Preface 1. What is Reactive Programming? FREE CHAPTER 2. A Look at Reactive Extensions 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. Futures 9. A Reactive API to Amazon Web Services A. The Algebra of Library Design B. Bibliography
Index

Setting up the project

Have you ever played Asteroids? If you haven't, Asteroids is an arcade space shooter first released by Atari in 1979. In Asteroids, you are the pilot of a ship flying through space. As you do so, you get surrounded by asteroids and flying saucers you have to shoot and destroy.

Developing the whole game in one chapter is too ambitious and would distract us from the subject of this book. We will limit ourselves to making sure we have a ship on the screen we can fly around as well as shoot space bullets into the void. By the end of this chapter, we will have something that looks like what is shown in the following screenshot:

Setting up the project

To get started, we will create a newClojureScript project using the same leiningen template we used in the previous chapter, cljs-start (see https://github.com/magomimmo/cljs-start):

lein new cljs-start reagi-game

Next, add the following dependencies to your project file:

   [org.clojure/clojurescript "0.0-2138"]
   [reagi "0.10...
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