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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts FREE CHAPTER
2. C++ Concepts 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

An overview of SFML

Games and video games (unlike other entertainment media) actually involve loading various resources, such as images, videos, sound, font types, and more. SFML provides functions for loading all of these features into games.

SFML is cross-platform compatible, which implies that it permits you to develop and run games on diverse platforms. It also supports various languages other than C++. Additionally, it is open source, so you can take a look at the source code and add a feature to it (if it is not included).

SFML is broken down into five modules, which can be defined as follows:

  • System: This module directly interacts with a system such as Windows, which is essentially the operating system (OS) that it will use. Since SFML is cross-platform compatible and each OS is different in terms of how it handles data, this module takes care of interacting with the OS...
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