Games and video games (unlike other entertainment media) actually involve loading various resources, such as images, videos, sound, font types, and more. SFML provides functions for loading all of these features into games.
SFML is cross-platform compatible, which implies that it permits you to develop and run games on diverse platforms. It also supports various languages other than C++. Additionally, it is open source, so you can take a look at the source code and add a feature to it (if it is not included).
SFML is broken down into five modules, which can be defined as follows:
- System: This module directly interacts with a system such as Windows, which is essentially the operating system (OS) that it will use. Since SFML is cross-platform compatible and each OS is different in terms of how it handles data, this module takes care of interacting with the OS...