Summary
In this final chapter, we looked at how to package and distribute graphical applications using the Fyne tool. Unlike the distribution of command-line or system utilities, the process of delivering a GUI application requires additional metadata and packaging to integrate well with each OS. We saw how the basic release process can create an application package ready for distribution beyond our development and test team members.
Packaging for different platforms can be complicated, so we walked through the steps required to build native-looking graphical packages for macOS, Windows, and Linux, as well as mobile packaging for iOS and Android. Each package has its own metadata format and package structure, but this was generated automatically using the fyne
release
tool.
We also saw how to build release packages for distribution on official stores, and how these packages can be submitted to the app store or marketplace that will be preinstalled on the user's device. The...