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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Building your application for release

As we saw in Chapter 9, Bundling Resources and Preparing for Release, the fyne package command bundles our application binary and metadata into a format that can be installed on operating systems (OSes) just like any native graphical application. However, in addition to differing formats for each platform, there are additional considerations when looking to distribute software, such as certification and app store upload file formats. To handle this, there is another sub-command within the build tool, fyne release.

In this section, we will learn how to use the release command to prepare an application for sharing.

Running the release command

Just like the fyne package command that we saw in Chapter 9, Bundling Resources and Preparing for Release, this new release command is responsible for packaging up our application with its metadata. The release command, however, applies changes to the application in preparation for distribution. The...

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