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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Toc

Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Testing with the iPhone and real data


We are now ready to test entering user data into the iOS app (which should work without issues—you downloaded it from the website, after all) and to test the transfer of that data to the watchOS app.

If you have already run the iPhone app and tested what the buttons do (we're developers, we're naturally curious, OF COURSE you've played around with it), then you will already have sent some default data to the Watch. Let's get rid of that first by deleting the app from the iOS Simulator.

Now we're all starting from the same point.

Unstub the WatchDataManagerinit method

Although we have stored prompts data to NSUserDefaults in the updatePrompts method, we still have a dataManager that returns stubbed data, so let's fix that now. Replace the init of the current WatchDataManager implementation with the following code:

private init(){
    if let storedPrompts = NSUserDefaults.standardUserDefaults().objectForKey(kPromptsKey) as! [Prompt]? {
            self.prompts...
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