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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Modifying the Android manifest


In this section, we are going to modify our Android manifest in order to insert it in the required configuration for using the Google Play Services library.

We just need to add two snippets, one of which will be just next to the opening application tag that will indicate the version of the Google Play Services being used, as we can appreciate in the following code listing:

        <meta-data
            android:name="com.google.android.gms.version"
            android:value="@integer/google_play_services_version" />

The second snippet that we are going to add is the AdActivity declaration, which will be added just next to the declaration of our game activity, so that our game is aware of this built-in activity located in the Google Play Services library:

       <activity
            android:name="com.google.android.gms.ads.AdActivity"
            android:configChanges="keyboard|keyboardHidden|orientation| screenLayout|uiMode|screenSize|smallestScreenSize...
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