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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Summary


There is a lot covered in this chapter. The core of the chapter was to create a usable inventory system. We began the chapter by discussing weighted inventories, and gave a brief overview of the concept. We then determined the item types we are going to be using for our game.

We created the scripts BaseItem.cs, InventoryItem.cs, and InventorySystem.cs. These scripts were then utilized as a starting point to design and develop our inventory. We then updated the GameMaster.cs script, to test the basics of the newly created scripts and be able to view the data within the Unity IDE by serializing the attributes. We did this by instantiating an InventoryItem and inserting it into the InventorySystem, and validated the operation visually through the IDE.

The next step was to actually create the inventory item prefabs. This section covered how to navigate and find your customizable inventory items if your model included everything on the actual fbx model, how to extract it from the model...

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